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<p>This is the complete list of members for <a class="el" href="classb2_body.html">b2Body</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a65384cfad8db2376cdf3fab38cac06e5">ApplyAngularImpulse</a>(float32 impulse, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a942be8e1cd2bcd06f53c4638c45a9525">ApplyForce</a>(const b2Vec2 &amp;force, const b2Vec2 &amp;point, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#abeba04911f7a2a141169bb06fe98d06a">ApplyForceToCenter</a>(const b2Vec2 &amp;force, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a7f677e93efb3c4c065087aff317274a3">ApplyLinearImpulse</a>(const b2Vec2 &amp;impulse, const b2Vec2 &amp;point, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a54a354447ac3b4cc224c8327a5abc0e8">ApplyTorque</a>(float32 torque, bool wake)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2Contact</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2ContactManager</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2ContactSolver</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2DistanceJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2FrictionJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2GearJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2Island</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2MotorJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2MouseJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2ParticleGroup</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2ParticleSystem</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2PrismaticJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2PulleyJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2RevoluteJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2RopeJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2WeldJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2WheelJoint</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2World</b> (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aa4892301e9b9d62ede5e93dad1743894">CreateFixture</a>(const b2FixtureDef *def)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a52d971867086d5db79769a62bbb70a60">CreateFixture</a>(const b2Shape *shape, float32 density)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a856d1df86b7bded91f02d8cfcaea1c2f">DestroyFixture</a>(b2Fixture *fixture)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ac9e482f7d9df92801c24e79a7e751d06">Dump</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a57c4a1946a6dd5a00e28691bc419fdcd">GetAngle</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a5153143f2593802c85e54a21de5464ce">GetAngularDamping</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a158fe4c141168d2c3e65096b209f548c">GetAngularVelocity</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a16bdbfb266c82a0ef51be351a8928bc5">GetContactList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetContactList</b>() const  (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a64634da20c6e0ab2d68a3cc9ea15efc3">GetFixtureList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetFixtureList</b>() const  (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ad8348f06a391d169d6395dfd66762454">GetGravityScale</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a8c8916caf67c1e618a07d8b6b9253fa8">GetInertia</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a55cf2eb851780599ca5c1f6f25a17e41">GetJointList</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetJointList</b>() const  (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a7283e4821d24aed0fa5b0f7891175183">GetLinearDamping</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a427cf835b5d3327a003ff43cb6107ead">GetLinearVelocity</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a4429e3f380e882def11c52ac893b8e2e">GetLinearVelocityFromLocalPoint</a>(const b2Vec2 &amp;localPoint) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a4238ae43f5afeb2126b8e8bf765334b5">GetLinearVelocityFromWorldPoint</a>(const b2Vec2 &amp;worldPoint) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a27ed7f8a3b36ddfb01069ee8f7106033">GetLocalCenter</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a8f9ef0226b7eb989e700fa8898d29fc0">GetLocalPoint</a>(const b2Vec2 &amp;worldPoint) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a93de09565c0c1a9da2601c1847aa22df">GetLocalVector</a>(const b2Vec2 &amp;worldVector) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a4f62fea4546d2b9ca64a5f6723bbc71c">GetMass</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ad0a90df7e2617a8572cd476267f95417">GetMassData</a>(b2MassData *data) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#ad54182a11d02362b027a0eb072775bdc">GetNext</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetNext</b>() const  (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a798da9dc2d47431912d991d152b13711">GetPosition</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#adaaebca750d0bda56a543884adc5f519">GetTransform</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aa0d5acad4f0104e709e34e29a4a0c1a4">GetType</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a6833f7e2ef1b6ac82641bb6b07ec50d1">GetUserData</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#abfd9466763b20977f9122d0e162dfeb9">GetWorld</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetWorld</b>() const  (defined in <a class="el" href="classb2_body.html">b2Body</a>)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a04db0c7b12b315802e58b33884f4f63c">GetWorldCenter</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a8055b90bccb51383caa8c42fbc96c9c3">GetWorldPoint</a>(const b2Vec2 &amp;localPoint) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#afd44622669b5e45202c23e4a212895fc">GetWorldVector</a>(const b2Vec2 &amp;localVector) const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ae69b9cb7461ee165b6459ce43d648479">IsActive</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aa28fdb95dffac89d20b04bd1a038b4ea">IsAwake</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#af48509b43c9474b394cf76d733b56882">IsBullet</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a6bef51a11a1fec3fddad273b11c14214">IsFixedRotation</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ac0b0c558008bda8cf7984dbaf2ee3aea">IsSleepingAllowed</a>() const </td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a109d8567c6ae84c61fce2919fb209c63">ResetMassData</a>()</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#ab8059b7b3e3b64aee17b54f68f7dde80">SetActive</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a73a79541b18394fa224d2eae8ad493e8">SetAngularDamping</a>(float32 angularDamping)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a37adc4160b84f73e8552a91cbde3f578">SetAngularVelocity</a>(float32 omega)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#ac72ed3df52a26c33db82252ab57399af">SetAwake</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a3253af3725b8d6d63d8223bcd2ddab5c">SetBullet</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#aff35078e2a221d2d05409674936cb8d2">SetFixedRotation</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a8e66a570c2aeee93b29d84cae861a612">SetGravityScale</a>(float32 scale)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a909f9753ad700f70282a56e00bc182a5">SetLinearDamping</a>(float32 linearDamping)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a832f3989a44f0d4782c80456832197ad">SetLinearVelocity</a>(const b2Vec2 &amp;v)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a58a641fedf8a81e1e26d09ec00a22fe2">SetMassData</a>(const b2MassData *data)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a229a6de228416203fecbf7a7544c33bb">SetSleepingAllowed</a>(bool flag)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a4686f32bbce5723761e9719c706eca11">SetTransform</a>(const b2Vec2 &amp;position, float32 angle)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_body.html#a34ff1c84b10b74eb990749a025a1b1ad">SetType</a>(b2BodyType type)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_body.html#a5553a5ecdfd2d7200ba2405ce6043f52">SetUserData</a>(void *data)</td><td class="entry"><a class="el" href="classb2_body.html">b2Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
</table></div><!-- contents -->
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